Intelligent mathematical game card

A game card and mathematics technology, applied in the field of mathematical game cards, can solve problems such as inability to fully mobilize enthusiasm, initiative and creativity, boring, unreal, etc., to cultivate hands-on ability and creative spirit, improve visual perception function, rich The effect of creativity

Inactive Publication Date: 2008-08-13
云南省玉溪市溶剂厂有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The technical effects of this patent text are as follows: 1. The intellectual math game card helps children over 2 years old to understand and learn arithmetic and mathematics through interactive games, making math learning more engaging and enjoyable. It stimulates children's thinking, improves their math skills, and increases their interest in learning. 2. The game card can be adapted to different children's intellectual and biological ages, allowing for personalized learning experiences. It also encourages interaction between children, teachers, and parents, fostering creativity and promoting intellectual development. 3. The game card enhances children's mental arithmetic abilities, including addition, subtraction, multiplication, and division. 4. Playing with the game card improves children's communication skills, adaptability, and self-confidence, contributing to their mental well-being. 5. The game card develops children's memory, observation, quick thinking, mathematical logic, and judgment skills, promoting overall brain function.

Problems solved by technology

Technological Problem addressed by this patented technical problem described in Experimental Research (ELT) describes improving math skills without requiring physical training. Specifically, current educational approaches aim towards developing new concepts rather than just understanding complex formulas themselves. Additionally, existing solutions involve drawing figures into calculators instead of studying actual objects - either playing games or writing down notes. These techniques require teacher input and may result in negative emotions overlooking certain areas of cognitive functions.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0045] As shown in Figure 1a-Figure 46b, the children's intellectual mathematics game card is composed of 46 double-sided cards, in which the main view includes numbers 0-20 and +, -, ×, ÷, =, >, 、

Embodiment 2

[0047] As shown in Figure 51a-Figure 92b, children's intellectual mathematics game cards are composed of 42 cards, wherein the main view includes numbers 0-20, mathematical symbols +, -, ×, ÷, =, >, <, (,) and The additional numbers 0-9, the additional numbers 0-9 are mainly used as a result after calculation, the rear view is mainly the national flags, the additional numbers 0-9 rear view is the star corresponding to the number of numbers Because this set of intellectual mathematics game cards is mainly suitable for elementary school students under the fourth grade. At this time, elementary school students have a certain understanding of mathematics and science, so there is no need to match the numbers with the number of patterns too much. The rear view is mainly the national flag. At the same time as the game, you can introduce the basic situation of the countries in the world to the children, so as to achieve the purpose of comprehensive learning of various subjects. The group

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Abstract

The present invention discloses an intelligence mathematical game card which belongs to a teaching aid. The game card can enlighten mathematical thinking of child two years old and above under teacher and parent's guidance, can let child comprehending arithmetic and algorithm in playing game, can train mathematical sense and logic, can enlighten and develop child mathematical consciousness, also can let child exercising abilities of mental arithmetic and thinking in playing game. The intelligence mathematical game card occurs as card format, which includes a back view and a front view. The front view shows number and the back view shows pattern, pattern amount corresponds to corresponding number. More than two groups cards are set which the front views show numbers from 0 to 9, the back views show patterns. The cards are set which the front views show operation symbols '+', '-', '*', '/', '=', '(', ')', '>', '<', and the back views show patterns. The intelligence mathematical game card can be used in playing mathematical game for child two years old and above.

Description

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Claims

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Application Information

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Owner 云南省玉溪市溶剂厂有限公司
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