Dynamic loading method and device based on Unity engine and computer equipment

A dynamic loading and engine technology, applied in the field of Unity, can solve the problems of not being able to satisfy the user's 3D model, loading 3D model, etc.

Pending Publication Date: 2021-01-08
北京商询科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, AssetBundle can only be made by pre-importing the static resources of the project. The 3D model loaded by the Unity3D plug-in made by the third party cannot

Method used

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  • Dynamic loading method and device based on Unity engine and computer equipment
  • Dynamic loading method and device based on Unity engine and computer equipment
  • Dynamic loading method and device based on Unity engine and computer equipment

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Embodiment Construction

[0030] The present invention will be described in further detail below in conjunction with the accompanying drawings and embodiments. In particular, the following examples are only used to illustrate the present invention, but not to limit the scope of the present invention. Likewise, the following embodiments are only some but not all embodiments of the present invention, and all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0031] The present invention provides a dynamic loading method based on the Unity engine, which can realize that users can dynamically load 3D models on various platforms, and can meet the needs of users to import 3D models and use them on various platforms.

[0032] See figure 1 , figure 1 It is a schematic flow diagram of an embodiment of the dynamic loading method based on the Unity engine in the present invention. It should be noted that if there

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PUM

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Abstract

The invention discloses a dynamic loading method and device based on a Unity engine and computer equipment. The method comprises the steps that a 3D model is uploaded to a cloud end, after the cloud end receives the 3D model, the 3D model is transmitted to a preset 3D model processor, a game engine Unity on the 3D model processor is started through the cloud end, a 3D model processing program of the 3D model processor is started, and the 3D model is read through the 3D model processing program and a plug-in; and the 3D model read by using the plug-in is stored into a memory, the 3D model readby using the plug-in is stored into a hard disk to form a resource available for Unity, the 3D model stored in the hard disk is converted into a series of dynamically loadable resources AssetBundle byusing a tool based on a Unity engine, wherein the resources is associated with platforms, each platform corresponds to one resource. A user can dynamically load the 3D model on various platforms by himself/herself, and the requirements that the user imports the 3D model by himself/herself and uses the 3D model on various platforms can be met.

Description

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Claims

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Application Information

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Owner 北京商询科技有限公司
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