Game of skill for propelling and receiving a projectile

Inactive Publication Date: 2018-02-15
FLEXSOFUN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009]With such a device, it is easy to throw a ball in air with adequate projectile force without any increased effort on the part of the player due to the projection basket which, when subject to tension, flattens and throws the ball in air. The movement required to throw the projectile is limited, facilitating movement and reducing fatigue. When the device is no longer subject to tension, the primary elastic parts enable the projection and reception basket to go back to its resting position, making it easier to catch the projectile in the basket.
[0010]In a preferred embodiment, the primary parts forming the front and the rear wall of the basket are flexible and elastic means. This embodiment allows a greater range of motion and facilitates the flattening of the basket when the gaming device is stretched.

Problems solved by technology

This device has certain limitations.
Firstly, the device does not seem easy to handle due to the position of the handles.
This results in discomfort of use when the projection surface needs to be kept parallel to the ground due to the unusual position of the hands.
This can lead to a difficulty while handling the device.
Furthermore, a certain tension must be applied to the flexible surface to propel the projectile with greater force, which can be exhausting.
Moreover, such a device does not easily throw a projectile with great force.
Lastly, catching the projectile with a flat and flexible surface seems difficult.

Method used

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  • Game of skill for propelling and receiving a projectile
  • Game of skill for propelling and receiving a projectile
  • Game of skill for propelling and receiving a projectile

Examples

Experimental program
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Example

[0017]The drawings of the figures are not to scale. Generally, similar parts are denoted by similar references in the figures. The presence of reference numbers in the drawings cannot be considered as limiting, even when these numbers are stated in claims.

DETAILED DESCRIPTION OF SPECIFIC EMBODIMENTS

[0018]Firstly, refer to FIG. 1 and FIG. 2. The gaming device (1) has two handles (310, 330). The two handles (310, 330) are provided on both ends of a basket (20). The basket allows throwing the projectile in air and catching it. A basket is a three-dimensional structure which has a top opening (200) demarcated by an edge. The dimensions of the opening are such that they allow the projectile to pass through. The side surfaces and one bottom surface of the basket (20) are closed or have openings that do not allow the projectile to pass through. For example, the side surfaces may be arranged in the form of long parallel strips or a net, whose openings are smaller than the projectile's size.

[00

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PUM

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Abstract

The invention concerns a gaming device (1) to throw and catch a ball or a shuttlecock comprising a basket (20) structured around two rigid walls (21, 23) and elastic means (22, 24) for throwing the ball or the shuttlecock with a certain velocity by stretching the gaming device (1), while making it easier to catch the projectile in the structured basket (20) when the gaming device (1) is in resting position.

Description

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Claims

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Application Information

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Owner FLEXSOFUN
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