Three-dimensional model collision detection method based on interface mark

A 3D model and collision detection technology, which is applied in the field of 3D model collision detection based on interface markers, can solve the problems of inaccurate collision detection, complex grid colliders, and large number of rendering surfaces, etc., to achieve accurate collision detection and smooth software operation , good user experience

Active Publication Date: 2018-04-20
SOUTH CHINA UNIV OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This new technology improves on previous methods for creating three-dimensional objects quickly while reducing their size. It does this through an algorithm called Interface Marketing (IML). Instead of relying solely upon the original shape or design of the object being produced, IML suggests adding extra material around certain parts of the image before making them up again until they are complete. By replacing these added materials with simpler ones like cube corners instead of just six rendering faces, there's less computing resources needed compared to older techniques such as grid collators. Additionally, if any part of the final product doesn’t have enough detail about its structure, Interpolation Spatial Analysis (ISA) helps identify which areas were hit first. Overall, this innovative technique allows for quicker and easier production of high quality products at once.

Problems solved by technology

Technological Problem: The current way for buildings to become part of community learning experiences involves selecting specific types of construction blocks that they want to incorporated within each other without overwhelming up any memory space needed. However, these constructions have complicated shapes making it difficult to distinguish between them correctly during movement and splice processes due to the lack of visual appeal associated with the shape itself. Therefore, the problem addressed by this technology is how to accurately identify conflicts between building blocks while minimizing unnecessary computing resource usage.

Method used

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  • Three-dimensional model collision detection method based on interface mark
  • Three-dimensional model collision detection method based on interface mark
  • Three-dimensional model collision detection method based on interface mark

Examples

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Embodiment

[0043] In the 3D building block virtual building software, the user selects one or more building blocks to move and place arbitrarily on the bottom plate, or to splice other building blocks, so as to build a unique 3D model or scene. In the process of moving, placing and splicing blocks, use The 3D building block collision detection method based on the interface mark judges whether the selected building block collides with other building blocks at this position, so as to determine whether the selected building block can be placed or spliced ​​with other building blocks.

[0044] Such as figure 1 , a 3D model collision detection method based on interface markers, comprising the following steps:

[0045] There are many building blocks in the scene, you can select one or more building blocks by frame selection, and then drag to move the selected building blocks.

[0046] (a) Manually mark the building block interface and classify the interface.

[0047] According to whether the inte

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PUM

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Abstract

The invention discloses a three-dimensional model collision detection method based on an interface mark, and the method comprises the steps that a use selects one or more building blocks and enables the building block to move and be placed freely on a bottom plate in 3D building block virtual building software, and carries out the jointing of the building block with other building blocks, therebyforming an unique 3D model or scene; a 3D building block collision detection method based on an interface mark is employed in the building block moving and jointing process for judging whether the building block collides with other building blocks or not, thereby determining whether the selected building block can be placed or jointed with other building blocks or not. If the building block collides with other building blocks, the building block cannot be placed at the position or jointed with other building blocks. The method can adapt to 3D building block models in different shapes, employsa method for manual marking of a collision detection interface for replacing a grid collision device which is carried by a building block 3D model, is smaller in calculation resource waste, and is more flexible and precise in collision detection.

Description

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Claims

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Application Information

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Owner SOUTH CHINA UNIV OF TECH
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