Computer simulation skills training techniques

a computer simulation and training technique technology, applied in the field of computer simulation skills training techniques, can solve the problem of few tools to aid users in becoming more proficient at computer simulation

Pending Publication Date: 2022-05-05
LOGITECH EURO SA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This patent describes a system for comparing different types of skills used during simulations. It uses a specialized tool called a "tester". Each time someone tries to participate in a game they have their own experience. They then send data back through the internet to a central location like a server. A processor analyzes these data to calculate scores indicating how well people behave when they try to collaboratively play games together. Based on this analysis, the server assigns tasks to specific individuals who work alongside them. If there are no matches between those tasks, it suggests joining another group of players instead. Additionally, if two teams match up, the server sends requests to the client devices to join them again. Finally, the client devices connect to the server network and the server processes analyze the results to decide which task to execute next.

Problems solved by technology

The technical problem addressed by this patent is how to improve the user experience when playing competitively computer simulation sessions on different types of computers or mobile devices.

Method used

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  • Computer simulation skills training techniques
  • Computer simulation skills training techniques
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Embodiment Construction

[0027]To provide a high level, broad understanding of some aspects of the present disclosure, a non-limiting summary of certain embodiments is presented here. Techniques are disclosed that relate to automated systems for assessing and training skills of users for use in competitive computer simulations. The techniques generally pertain to generating multiple skills assessment tests and administering them to the users. The skill assessment tests can each test a respective skill for use in the computer simulation. By assessing the user's proficiency at each of these tests, a user's overall proficiency at the computer simulation can be assessed. Furthermore, a user's relatively strong and weak skills can be identified. Weak skills can be improved upon via providing the user with training customized for that user. Additionally, by assessing a user's relative strengths and weaknesses, a role for the computer simulation can be determined that the user may be proficient at.

[0028]In the follow

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Abstract

Techniques are disclosed pertaining to determining a level of proficiency of a user at a computer simulation through the use of a plurality of skill assessment tests. Each skill assessment test can test a respective skill for use in the computer simulation. The techniques can also be used to train a user for the computer simulation and/or to determine team composition using roles for use in the computer simulation. In some aspects, skill assessment tests may incorporate multiple iterations in including a first base line iteration and subsequent iterations that differ between user devices. In some embodiments, metrics that are indicative of a level of proficiency of the user can be made with respect to metrics of other users to determine a user's level of skill with respect to various groups of other users.

Description

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Claims

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Application Information

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Owner LOGITECH EURO SA
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