Device and method for initiating an exercise routine

a technology of programmable electronic devices and exercise routines, applied in the field of hand-held programmable electronic devices, can solve the problems of not being able to directly motivate a person to improve their health, the use of palm-top computers is only as limited, and the cost of palm-top computers is not typically purchased

Inactive Publication Date: 2007-01-16
NELSON WEBB
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This technology helps people train more regularly by giving them their own physical movements instead of just doing things themselves. It uses special software programs called apps installed onto mobile devices like smartphones or tablets with displays displaying different types of movement overall. Users can choose from these games based upon factors such as how well they're feeling during training sessions (like running). They will see progressing through all available activities until it reaches its best level. Additionally, users may receive personalized feedback when reaching this goal. Overall, this technology improves overall athletic performance while providing better ways to help individuals improve their healthier body.

Problems solved by technology

The technical problem addressed in this patented technology relates to providing an affordable and interactive way to encourage individuals to take part in physical activity while also being able to track how well they're doing at home without having them pay high prices.

Method used

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  • Device and method for initiating an exercise routine
  • Device and method for initiating an exercise routine
  • Device and method for initiating an exercise routine

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Embodiment Construction

[0015]Although the present invention virtual trainer device and method can be used to present an exercise routine in many different specialty disciplines, such as yoga, karate and the like, the present invention is especially suitable for presenting an exercise routine using commonly known callisthenic exercises and everyday activities. Consequently, the first embodiment of the present invention virtual trainer device and method will be described using traditional well known exercises in order to set forth the best embodiment contemplated.

[0016]Referring to FIG. 1, a first embodiment of an electronic virtual trainer device 10 is shown in accordance with the present invention. The virtual trainer device 10 is a hand-held device that is sized to readily fit into a person's pocket. In alternate embodiments, the virtual trainer device 10 can be formed into a wristwatch or shaped like a credit card so that it can be carried in a person's wallet.

[0017]The virtual trainer device 10 has a liqu

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Abstract

A device and method for motivating a person to start and maintain an exercise routine. A handheld electronic device is provided that includes a display. The electronic device randomly selects times that exercise should be performed. At those times, a person is prompted to select a type of exercise that is appropriate for the location and circumstances that person finds him/herself. After selecting the appropriate type of exercises, the selected exercises are portrayed on the display of the device. The device also sets a time frame in which the various exercises are to be completed and motivates a person to perform the exercises within that time frame. At the end of the time period, the device prompts the user as to whether or not the various exercises were performed in the given time period. A fitness report is then displayed showing improved or declining fitness.

Description

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Claims

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Application Information

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Owner NELSON WEBB
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