Real-time mobile game long link processing method and device

A processing method and technology of a processing device are applied in the field of information processing to achieve complete interaction and ensure network security.

Active Publication Date: 2019-01-29
DPSTORM
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a real-time mobile game long link processing method and device, which are used to solve the problem in the prior art that only short links are used for data communication

Method used

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Examples

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Embodiment Construction

[0036] The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention.

[0037] figure 1 It shows that an embodiment of the present invention provides a real-time mobile game long link processing method, including:

[0038] S11. Receive the current game service request sent by the mobile terminal, and obtain the corresponding current service ID according to the current game service request.

[0039] S12. Match the current service ID with the service ID of the service response queue, if the current service ID does not exist in the service response queue, and the current service ID is the last one in the service response queue When there is no interval service ID between the service IDs, matching the current service ID with the service IDs in t...

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Abstract

The embodiment of the invention provides a real-time mobile game long link processing method and device. The method comprises the steps of receiving a current game service request sent by a mobile terminal; obtaining the corresponding current service ID according to the current game service request; matching the current service ID with service ID in a service response queue; when the current service ID is not in the service response queue and there is no spacing service ID between the current service ID and the last service ID in the service response queue, matching the current service ID withservice ID in a delayed request list; when there is no spacing service ID between the current service ID and the last service ID in the delayed request list, generating service response signals to the mobile terminal in sequence according to the service ID in the delayed request list, and storing the service ID in the delayed request list into the service response queue. The real-time mobile gamelong link processing method realizes ordered and complete interaction of data, establishes reliable long link communication and guarantees the network security.

Description

technical field [0001] The present invention relates to the technical field of information processing, in particular to a method and device for processing long links in real-time mobile games. Background technique [0002] When traditional mobile client software communicates with the server, short links such as HTTP are often used for data communication. Compared with traditional Internet software, data communication of game software has the following special requirements: [0003] Game data needs to be uplinked and downlinked at the same time, and it is difficult for traditional HTTP to actively downlink data; game links need to be security verified to prevent illegal clients from logging in; game clients can automatically reconnect after disconnection to cope with weak network environments; Data packets need to be encrypted to prevent interception, unpacking and modification; game data packets need ID verification to prevent malicious retransmission; game data packet struc...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L12/863
CPCH04L47/50H04L67/141H04L67/60
Inventor 刘鑫
Owner DPSTORM
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